Swords & sorcery. Glory & woe.
Dead Simple Door Spikes
A clean, gamist system for spiking doors in AD&D.
A New Era With AD&D
As past campaigns come to a close, an AD&D by-the-book campaign begins.
D & DD
It's the 25th anniversary of the Dexter's Lab episode that introduced me to D&D.
Aids Horses in All Ways
A look at turquoises in AD&D's glorious "Reputed Magical Properties of Gems" table.
The Whole Table Owns the Game
Both players and referees are responsible for adding goodness to the campaign.
Orca Whale Trigonometry
Sometimes it's best to let players run with it.
3rd Edition: Thoughts and 3.5 House Rules
3rd edition is a good game, and the popular homebrew focuses on the wrong things. Three and a half house rules for 3.5 can improve your campaign.
Ideal Rulebook Dimensions
Thinking about rulebook size and use of page space, especially in AD&D, 3rd edition, and OSE.
Annotating AD&D, and Thoughts on Retroclones
Some thoughts while reading and annotating the AD&D rules.
Elves Are Not Humans
An argument against calling demihumans "humans in funny masks."
OSR June Jam 2022
My plans for the 2022 OSR June Jam: reading through the AD&D books.
Neverland Old-School Essentials Advanced Fantasy
How I kicked off an Old School Essentials Advanced Fantasy campaign in Andrew Kolb's "Neverland."
What to Say
There is no better way to have fun, no better way to forge friendships, no better way to spend free time than playing RPGs.