Materials Yoon-Suin Looks Awesome I rarely back Kickstarters, but Yoon-Suin looks like weirdness with substance.
AD&D Detect Evil Is Not Detect Alignment Detect evil or good does not detect an alignment, it detects a strong force.
AD&D Reaction Rolls Aren’t All About You Whether you call it luck, life, or "the intricacies of the universe," reaction rolls aren't all about the checking character.
Campaigns A New Era With AD&D As past campaigns come to a close, an AD&D by-the-book campaign begins.
Rules Aids Horses in All Ways A look at turquoises in AD&D's glorious "Reputed Magical Properties of Gems" table.
Gameplay The Whole Table Owns the Game Both players and referees are responsible for adding goodness to the campaign.
Rules 3rd Edition: Thoughts and 3.5 House Rules 3rd edition is a good game, and the popular homebrew focuses on the wrong things. Three and a half house rules for 3.5 can improve your campaign.
Materials Ideal Rulebook Dimensions Thinking about rulebook size and use of page space, especially in AD&D, 3rd edition, and OSE.
Rules Annotating AD&D, and Thoughts on Retroclones Some thoughts while reading and annotating the AD&D rules.
Campaigns Neverland Old-School Essentials Advanced Fantasy How I kicked off an Old School Essentials Advanced Fantasy campaign in Andrew Kolb's "Neverland."
Reflections What to Say There is no better way to have fun, no better way to forge friendships, no better way to spend free time than playing RPGs.